Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Monday, September 12, 2016

Apple AirPods explained: Will the headphones make you go wireless?

Apple’s decision to remove the headphone jack from the iPhone 7 and iPhone 7 Plus was the most controversial change in the new iPhone.
The new model, which was launched last Wednesday, will have no room for a traditional headphone. Why? "Courage", explained Phil Schiller, Apple's marketing chief.
But also, possibly, to move users towards the company's latest standalone product called AirPods, a set of completely wireless headphones that cost £159.
So far the reaction to the ear pieces, which sit separately in each ear, has been mixed and there have been endless jokes about the AirPods getting lost or being a choking hazard for children
To better understand why Apple has released the controversial product, here's everything you need to know about the AirPods:

What are AirPods?

AirPods are Apple's first set of truly wireless headphones. They are made up of two ear buds that look quite similar to the wired EarPods, but that sit separately in each ear. 

How do AirPods connect to your phone?

The AirPods connect to your phone or other devices via Bluetooth, which means they can also be used on other, non-Apple, devices.
When you flip open the specially designed little case that the AirPods come in it sends a signal to your iPhone. If the two products are nearby a pop up will appear on your phone asking if you want to connect. This saves fiddling with Bluetooth in Settings.   

Are they different to other wireless headphones?

The AirPods are powered by Apple's first wireless chip called the W1, which is the company's attempt to "fix the challenges" of wireless audio. 
The chip sits inside each of AirPod and can connect to other devices via Bluetooth. It has been designed to manage power to give the headphones a longer battery life. The latest range of Beats headphones also use the W1 chip. 
Each AirPod also contains a number of accelerometres that can detect when the bud is in your ear. They can then switch sound on and off accordingly. No other earbuds can separate the two connections. 
They also contain a microphone for hands free calls and work with Siri - just tap on them twice and she'll pop up. 
Apple unveil wireless AirPods and drop headphone jackPlay!02:04

Do they have a better audio quality?

The quality is very similar to the wired EarPods that come free with the iPhone 7 - a negligible change.

Are they waterproof?

No, even the iPhone 7 is not waterproof, but they can withstand the rain and are resistant to sweat.
AirPods and case
The AirPods' case is magnetic and can be used to charge the headphones for an extra 19 hours battery life CREDIT: APPLE

How often do I have to charge them?

The AirPods are meant to deliver five hours of listening time with a single charge.
The headphones also come with a magnetic case that has been installed with a lightning port. This serves as a power bank, allowing you to top up the AirPods on the go for a combined use time of 24 hours. 

Can I use my AirPods with my other Apple devices?

Yes, they can connect to your iPads, Macs and Apple Watches too. These will all need to be running the newest software to work.
They can also be used on any iPhone model running iOS 10, which launches on Tuesday. And they are compatible with non-Apple devices that have Bluetooth 4.0 connectivity. 

How do you control them?

The AirPods have a double tap function which lets you pause or play music and launch Siri without taking your iPhone out of your pocket. You can't at the moment activate double tap to control both Siri and music, but have to select the most useful function when you set them up. 

Can I make phone calls with the AirPods?

Yes, there is a built-in microphone for calls. You can double tap and ask Siri to phone someone for you, and tap once to answer a call.

Can I change the volume or skip a music track with the AirPods?

Not really. One of the biggest drawbacks of the AirPods is that you have to use Siri for everything or use your iPhone screen. So to skip a song or adjust the volume you will either have to ask Siri it to adjust the sound or take your phone out of your pocket. 

What happens if I lose or break an AirPod? 

Apple has said that it will sell single AirPods at the Apple Store for those who have lost just one of the little buds. The price hasn't been announced yet. Better hold on tight.

How much are they and when can I buy them?

They cost £159 and, according to Apple's website, will go on sale in late October.
Phil Schiller unveils the AirPods
Phil Schiller unveils the AirPods CREDIT: REUTERS

So they don’t come free with the iPhone 7?

No. If you purchase a new handset you will be given a pair of wired headphones called EarPods that plug into the Lightning charging port at the bottom of the phone.
The iPhone 7 and 7 Plus also come with an adaptor that can be used to connect existing headphones. As wired headphones now connect to the phone through the same port as the charging cable you won’t be able to charge your phone at the same time as listening to music.

Should I buy them?

Monday, September 5, 2016

Honor 7 review: Big specs, small price


Brands have traditionally had as much influence over our technology choices as our fashion choices. We buy an iPhone or a Samung phone for the same reasons we buy an Armani suit or a pair of Louboutin shoes – because they look good and they are associated with quality.
But as smartphones have become more and more commoditised, the reasons to fork out hundreds of pounds for a designer handset have become fewer. These days you can get your hands on a device that looks just as good and has most of the same features as the high-end handsets, for a third of the price.
While it's tempting to view these as "cheap knock-offs", many are growing into respected brands in their own right. Honor, for example, the smartphone brand launched by Chinese telecoms giant Huawei, is making a name for itself selling affordable but feature-packed products to younger consumers, mainly through e-commerce channels.
The company's latest smartphone, the Honor 7, is a prime example. With a subtly elegant design, a spec list to rival those of its "Tier 1" competitors, and a price tag of £250, it's becoming hard to think of reasons to keep paying exorbitant prices for premium brands.

Design

The Honor 7 has a metal frame and an aluminium back cover that has been blasted with ceramic particles to give it a smooth matt finish. As well as power and volume buttons, it has a "Smart Key" that gives users access to the Honor 7's voice commands.
The camera module, which protrudes slightly from the rear of the device, is covered with Sapphire glass, which is second only to diamond in its hardness and extremely durable. Immediately below it is the fingerprint reader, which appears as a square indentation and blends with the back cover.
Honor has made efforts to ensure the device has a premium feel, with all the ports and buttons nicely rounded off. At 157g, it also has a satisfyingly weighty feel.
My only criticism would be the narrow plastic strips along the top and bottom edges, which break up the otherwise sleek design, but the colour and texture of the plastic is well matched to the aluminium, so the impact on the overall appearance is minimal.

Display and user interface

The Honor 7 has a 5.2-inch Full HD 1920x1080 display, which is clear and crisp with bright vibrant colours. The bezel is about a millimeter all the way around, and Honor claims the device has a 72.4 per cent screen-to-body-ratio, which seems to make good use of the availale space.
The phone runs Android 5.0 (Lollipop), but without Google's material design, so the user interface is flat with almost no traces of Google's latest aesthetics. The operating system is overlaid with Huawei's EMUI 3.1 skin. This takes a bit of getting used to – for example, there is no app drawer, so all the apps appear on your homescreen by default.
It is possible to hide them away in a "hidden apps" folder, which you can bring up by pinching the screen, but it's not the most intuitive, and seems like an unnecessary complication.
Huawei's default keyboard is also a bit awkward to use, due to the spacing of letters. However, you can get around this by downloading the excellent Swiftkey app, which makes typing, predictive text and autocorrect much more intuitive.
Overall, the Honor 7 offers a fairly clean Android user experience, albeit with a bit of unusual styling. EMUI 3.1 is a little more restrictive than vanilla Android when it comes to peronalisation, but most of these have a work around.

Cameras

The Honor 7 has an excellent pair of cameras – 20MP on the back with a dual-LED flash and 8MP on the front for taking selfies.
Huawei's autofocus technology means that the Honor 7's rear camera can focus in just 0.1 seconds, and EMUI 3.1 comes with a wide variety of filter effects, including de-mist, soft light, and "good food" mode for creating "food porn" pictures.
The selfie camera also comes with a beauty setting, allowing you to adjust the level of enhancement and airbrushing on your selfies. Once you've chosen your settings, the phone will remember your preferences and even create custom filters.
I was really impressed with the quality of pictures I was able to take – particularly given that camera quality is often one of the things that is sacrificed to keep the cost of handsets down. Both the photos themselves and the editing tools are on a par with those offered on most top-end devices.

Processor, storage and battery

The Honor 7 features a HiSilicon Kirin 935 chipset with a 64-bit Octa-core processor clocked at 2.2 GHz. Some testers claims this is faster than Qualcomm’s Snapdragon 805 series, and during my test the phone was very quick and responsive.
The phone comes with 3GB RAM, which is more than adequate for multi-tasking, surfing the web and even some intensive gaming. It also has 16GB internal storage, expandable up to 128GB with a micro-SD card.

Saturday, August 27, 2016

1More Triple Driver In-Ear Headphones

The curiously named 1More is a San Diego-based audio manufacturer, and from the use of Swarovski crystals in some of its designs to sound signatures "expertly tuned" by Grammy-winning sound engineers, let's just say the company seems to have a flair for dramatic marketing. But another aspect of the 1More mission is more intriguing—the company rails against rampant industry "price hiking" and "design shortcuts," with a goal to provide excellent quality at affordable prices.



The 1More Triple-Driver In-Ear Headphones—which are actually in-canal earphones—are a reasonably priced $99.99 and ship with a bevy of accessories. There are nine pairs of eartips alone, in varying styles, materials, and sizes. With such a focus on accessories and materials, it wouldn't be a surprise if the earphones were lacking in the audio department. Instead, the sound quality is good enough to earn our Editors' Choice.
Design
As mentioned, 1More puts a real focus on materials. The Triple Driver'searpieces are made from aluminum alloy and the cable is Kevlar, while the look of the earphones is black with brushed gold details. Inside each earpiece, two balanced armatures and a single dynamic driver deliver the audio. It's safe to say that most earphones in this price range do not offer three drivers per channel, so this alone is impressive.
The right earpiece houses an in-line mic and a three-button remote compartment that controls playback, call management, track navigation, and volume. The volume works in conjunction with your mobile device's master volume level.
1More Triple Driver In-Ear inlineThe array of eartips is truly impressive. As mentioned, you get a whopping nine total pairs. Six of the pairs are silicone tips ranging from 10mm to 14.5mm in size, and the other three are foam tips (which typically offer a more secure fit, more passive ambient noise reduction, and often can create a greater sense of bass response because of the superior seal) ranging in size from 11mm to 14.5mm.
The Triple Driver In-Ear also ships with a magnetic clasping carrying case with a black leather grain finish, as well as a gold-colored shirt clip and a gold-colored airline jack adapter. From a design and accessory standpoint, 1More definitely nails it.

Performance
On tracks with intense sub-bass content, like The Knife's "Silent Shout," the Triple Driver In-Ear delivers a powerful low frequency response. At top, unwise listening levels, the bass does not distort, and at moderate levels, it still sounds deep and robust. However, the Triple Driver In-Ear doesn't invent lows where they don't exist, nor does it even really boost them all that much—if the track has deep lows, you'll get a solid helping, and if it doesn't, you won't hear anything extra.

The focus seems to be more on high-end clarity—the high-mids and highs are crystal clear. Bill Callahan's "Drover," a track with less deep bass in the mix, gives us a more accurate idea of the sound signature. The drums on this track can sound ridiculously unnatural on heavily bass-boosted pairs, but here they sound wonderful. There's a perfect low-end presence, giving the drums the body they possess naturally and nothing more. Just as ideal are the high-mids and highs that lend some treble edge and crispness to Callahan's rich baritone vocals and the attack of the guitar strumming. This is a balanced, clear sound that will appeal to purists seeking high frequency clarity without giving up the bass response.
On Jay-Z and Kanye West's "No Church in the Wild," the kick drum loop receives an ideal level of high-mid presence, highlighting the loop's attack while the lows give the drum's sustain plenty of thump. The sub-bass synth hits that punctuate the beat have plenty of body and depth here, but they aren't exaggerated to the point that they overtake the mix. The vinyl crackle that's usually relegated to the background is more apparent than usual—a sign that, if any range is more boosted than another, it's the highest frequencies.
Orchestral tracks, like the opening scene in John Adams' The Gospel According to the Other Mary, sound phenomenal. You get the richness of the lower register instrumentation and the bright treble edge of the higher register strings, brass, and vocals perfectly complementing each other. The balance here is nearly perfect, with the bass response playing a supporting role without shrinking into the distance—you get a wonderful sense of the space the recording was made in, and ideal clarity throughout the entire frequency range.
Conclusions
I may not be sold on 1More's gimmicky marketing, but there's no denying the Triple Driver In-Ear Headphones sound fantastic, come with a nice haul of accessories, and true to the company's mission statement, they ring in for significantly less than I would have guessed if I tested them not knowing their price. At $100 they're a steal, and easily earn our Editors' Choice. They compare favorably with past favorites, some of which cost significantly more, and all of which are also worth reading up on if you're in the market or reference. But go into those reviews knowing that the 1More Triple Driver is a winner—and one of the more affordable winners we've tested in quite a while.

Wednesday, August 17, 2016

Top 10 Best Virtual Reality Headsets

Virtual reality has been seen as nothing more than a promising gimmick for the majority of the last 20 years. However, the last couple years have seen VR advance by leaps and bounds, to the point where consumer-ready head mounted displays are out right now. The majority of this technology is on curve to come out late 2016, but the eager public can already order several Gen 1 products from the top names in VR.
Alongside these standalone units, mobile VR has also made great strides, and Google Cardboard kits like these ones can offer a fairly complete VR experience using your smartphone as the graphical processor.
In any form, VR promises to improve many fields outside of gaming technology, including medicine, education, and engineering. With each emerging developer approaching this tech with a new perspective, there is no doubt that virtual reality will become a major part of our everyday lives.
Though these ten headsets’ availability vary from out now to pre-order forthcoming, they have proven through tech demos and press releases alike that they are indeed the HMDs for which you’ll want to watch out. From big hitters like Oculus Rift, to VR with a cause like Razer OSVR, the best of the best are about to go even bigger.

1. Oculus Rift

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Amazon
Oculus and their influential Rift headset have been synonymous with this decade’s VR boom since the project’s conception in 2012. They are one of the biggest names in VR, and now one of the first to be delivered to consumers.
The Rift ships with a headset, motion sensor, remote, and the necessary HDMI and USB cables. First Gen kits also include a wireless Xbox One controller and a copy of Lucky’s Tale for out-of-the-box gaming. The controller is upgradable to the Oculus Touch, which hasn’t yet seen its debut, but promises to offer additional gaming potential.
The experience of the Rift goes beyond words, as the motion sensor provides a fluidity of movement that truly rivals reality. The headset weighs just over a pound, and fits snugly on most head sizes. The headset has full positional tracking and a gyrometer, which allows you to perform nuanced actions like looking around a corner.
Oculus Rift Release Date: Out Now
Price: $599.00

Buy the Oculus Rift here.


Pros:
  • 2160×1200 resolution and 110° FOV
  • Positional tracking for enhanced movement
  • Compatible with both PC and XBox One games

Cons:
  • Extra degrees of motion can cause motion sickness
  • Oculus Touch controllers not yet released
  • Requires a PC with a high-end GPU

Find more Oculus Rift information here.


The Definitive Oculus Rift Guide: The Technology, Specs, Best Games & PC Bundles

If you're in the market for a virtual reality headset, check in with this guide and learn all the most important details about the Oculus Rift.
Click here to read more

2. Samsung Gear VR

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Amazon
While the Samsung Gear VR has a completely different kind of hardware running it, this collaboration between Oculus and Samsung provides an affordable and immersive VR experience by using a smartphone. Instead of drawing its graphical power from your high-end PC graphics card like Oculus’ flagship Rift, the Gear VR utilizes the hardware housed in the newest Samsung phones.
Obviously, the biggest benefit of this is that smartphones are far more ubiquitous than high-end gaming PCs, but each side of the coin has its limitations. In the case of PCs, the varying level of hardware power means you will want to use a benchmark utility to make sure your rig is capable of achieving at least 75 fps.
For mobile VR, Samsung has kept things simple and limited the Gear VR experience to only their newest models, which will handle anything thrown at them. Currently, the Gear VR supports the Samsung Galaxy S7, Galaxy S7 edge, Galaxy Note 5, Galaxy S6 edge+, Galaxy S6, and the S6 Edge.
All of these phones have at least a 2560×1440 Super AMOLED screens and high-powered processors. This ensures that you will have nothing short of an incredible experience when hooking into the Gear VR.
Even though the Gear VR has a higher available resolution than the Rift, its FOV is a bit smaller at 96°. This does not detract from the immersion, but is an interesting comparison point as developers establish a balance between pixel density and field of view.
When it comes to navigating menus, the Gear VR offers a handy suite of onboard controls: a built-in touch pad on the side of the headset that works via head tracking, as well as a back button, display adjustment, and volume rocker. When it comes to game content, you will likely need to spring for a Bluetooth gamepad for Android phones, as it is needed to complete the experience.
The Oculus App (your phone’s portal to the VR environment) is free though, and there are games that work solely off the touch pad, so there is still plenty of content that can be enjoyed right out of the box. Note that the Gear VR does not yet employ positional tracking though, so there are benefits to upgrading to full headset.
Shortcomings aside, though, the Gear VR is one of the best values in virtual reality, and offers an accessible peak at the fantastic technology to come.
Samsung Gear VR Release Date: Out Now
Price: $86.99

Buy the Samsung Gear VR here.


Pros:
  • 2560×1440 resolution and 96° FOV
  • Onboard controls for easy menu navigation
  • Does not require a PC with a high-end GPU

Cons:
  • Only works with Samsung Galaxy S6 or later
  • Lacks positional tracking
  • Does not include a game pad

Find more Samsung Gear VR information and reviews here.


Top 5 Best Google Cardboard Headsets

A smartphone and the Google Cardboard App is the easiest and most affordable way to experience immersive VR.
Click here to read more

3. HTC Vive

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Amazon
As expected, Valve and HTC’s Vive headset delivers a high quality VR experience that is a standout option for gaming. Unlike the Rift, the Vive boasts some serious gaming capabilities right out of the box, thanks to its included motion controllers.
The Vive’s ski pole-like controllers are equipped with their own IR LED trackers, alongside a developed control scheme. This includes triggers for gaming, two track pads that act like a fusion of a mouse and control stick, and even a grip that can detect squeezes.
These are all easily learned across the 200+ different titles already on the SteamVR library. So far, SteamVR proves to be a robust client that will see major third party support. No huge games have been released yet,
In addition to the awesome controllers, this unit also ships with two tracking cameras to support Roomscale VR. If you have adequate open space to explore after positioning your two laser trackers, your PC, and cables going to each of these, you can the Vive can map your environment and use it to project new locales, potentially using your furniture as obstacles. This has great potential to eventually be used as a coop feature as well.
Under the hood, the HTC Vive sports a solid 1200×1080 resolution per each eye (2400×1080 total), which comes out to a FOV of about 110°. This combined with the strong support for tracking makes for maximum immersion. While this first-gen product does include a microphone, you must use provide your ow headphones for spatialized audio to the experience.
With a higher price tag ($200 more than the Rift) and more extreme computer graphics requirements, the Vive can be a stretch for your casual gamers, but the potential for this device is huge and already being thoroughly explored. Keep this headset on your radar.
HTC Vive Release Date: Out Now
Price: $799.00

Buy the HTC Vive here.


Pros:
  • 2400×1080 resolution and 110° FOV
  • Room-scale positional tracking for enhanced movement
  • SteamVR promises to be a major game platform

Cons:
  • High price tag
  • Two positional trackers require a large space
  • Requires a PC with a high-end GPU

Find more HTC Vive information here.

4. Playstation VR

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Sony
Outside of the PC universe, Sony’s Playstation VR (formerly Project Morpheus) is the big name for VR gaming, as it uses the hardware of the PlayStation 4 to deliver its graphical power.
Its OLED 5.7 inch two screen display is 3D stereoscopic and sports a resolution of 960×1080 per eye (1920×1080 total). It has a smallerFOV of 100°, a refresh rate of 120 Hz, and a latency of less than 18ms, making for one of the most fluid VR experiences out there.
The headset is comfortable and stylish, and features impressive ergonomics with simple setups for positioning the visor and lenses. Its stunning blue LED setup looks nice and also adds functionality via headtracking. Though the headset will have 3D audio on all its software, it does not included headphones out of the box.
The PlayStation VR’s lightning fast tracking will work through the PlayStation Camera, which reads the movement of 9 brilliantly illuminated tracking LEDs. The PlayStation Camera can even track DualShock 4 controllers, though wand-styled PlayStation Move controllers appear to be the most functional with the controller tracking. Some of the ways the Move controller can work are detailed in the video below.
The one thing that hampers the convenience of Playstation VR, however, is the external processor unit which will ship with the headset, and is needed to bring the graphical capabilities of the PS4 up to where it can deliver 1080p visuals. Granted, this is a cleaner experience than both the Rift and the Vive, but it does show that the PS4 is begging to be upgraded.
Playstation VR promises deep immersion with their high-end graphics and control schemes, but an external headset has to be connected via a 3.5mm aux port to access the headset’s 3D audio spatilization. This could be hectic when attempting to use the Morpheus for local or online multiplayer gaming, which is definitely something PlayStation is focusing on more than other developers. Only time will tell.
Playstation VR Release Date: October 13, 2016
Price: $399.00

Check back to buy the PlayStation VR here.

Pros:
  • 120 Hz refresh rate and <18ms latency
  • Ergonomic and stylish design
  • Will easily enable local or online multiplayer

Cons:
  • Not yet wireless
  • PlayStation 4-powered hardware means limited applications
  • No integrated audio

Find more PlayStation VR information here.



5. Avegant Glyph

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cmadt.com
Avegant’s remarkably ambitious Glyph has a lot of things going for it, and among its most intriguing features is full portability. On top of being light, comfortable, and only slightly bigger than a pair of over-ear headphones, the Founder’s Edition model of the Glyph can play video on battery power for up to 4 hours, or play passive audio indefininitely. It even charges via MicroUSB. And to top it all off, it connects via any HDMI-compatible device, so you aren’t tied down to one particular platform for content.
All electronic components are internalized, and connecting to a device is as simple as plugging in an HDMI. This simplified approach makes for near universal application, as the Glyph can be plugged into a PC or console for gaming, a phone or tablet for streaming content. And as this is one of the few HMDs in production that is not specifically designed with gaming in mind, the Glyph is branding its type of design as “mediawear.”
The device does have head tracking and supports an optional headstrap for high-action gaming, but otherwise can be slid over the eyes to display 2D or 3D video content. When the screen is not being used, the Glyph can double as high fidelity headphones with a frequency response of 20 – 20000 Hz, plus active and passive noise canceling.
The Glyph is most ambitious in its display, which instead of using a screen like other VR headsets, utilizes their “virtual retinal display,” which actually uses the retinas of your eyes as a screen. The Glyph 2 million DLP mirrors to project images directly into both eyes, using your brain as the image processor. This makes for an image that is free of pixelation from corner to corner, and the image projected by the Glyph mirrors natural light so viewing it is less stressful on your eyes.
The Glyph’s resolution of 1280×720 per eye (2560×720 total) and FOV of 45° will seem somewhat lower compared to other headsets, but the high fill factor of the micro-mirror array makes the resolution look much sharper than other headsets. This sharpness comes at the cost of a lower FOV, which is not an issue for anyone planning to view non-VR content on the Glyph, but does mean that the Glyph can’t deliver the same experience as the Oculus Rift.
To put it simply, the Glyph is intended to be more of a high quality HMD than a VR headset. However, it does employ the same technology, and has promise to grow into something more VR-centric with future version. Since the Glyph costs almost the same as the Oculus Rift and only provides a fraction of the functionality, its fate is uncertain, but this product has strong appeal for those who want to use VR for something outside of gaming. The Glyph Founder’s Edition is a VR device for those that are unsure of how they will use VR, and Avegant promises to provide a flexible platform that will create new opportunities to use the tech.
Project Morpheus Release Date: Out Now
Price: $699.00

Buy the Avegant Glyph here.

Pros:
  • Virtual retinal display offers sharp, realistic picture
  • Portable form factor and battery powered
  • Streamlined graphics work with any HDMI device-compatible device

Cons:
  • High price tag
  • 45° FOV does not offer full VR experience
  • 4 hour battery life needs improvement

Find more Avegant Glyph information here.



6. Razer OSVR

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Razer
Razer OSVR has a special place in my heart, as it is the only product that approaches VR from an open source perspective. OSVR (Open Source Virtual Reality) is a unique undertaking compared to other forthcoming VR headsets in that it is more for developers than consumers. There are no confirmed plans from Razer to produce consumer models, but this is still a possibility.
This is the type of headset that Razer would want to put in the hands of as many people as possible, as it runs on a modular software platform that can be customized by anybody. It can use any game platform, any proprietary VR software, and any controller, making it a highly adaptable tool for someone trying to create new applications. Even Razer’s hardware is fair game, and they provide schematics and drawings that can help you build your own at home.
Its low-latency 5.5 inch OLED Display offers 2160×1200 FHD resolution with 90 fps offers an impressive and immersive picture. But most impressive is that this screen is interchangeable with other types of screens, again opening a huge number of possibilities with developers. It has about 100° FOV, but this too can change by swapping out the lenses.
Considering that OSVR has potential as a functional and affordable headset, it is a big disappointment to hear the lack of plans for a consumer release. But don’t forget that you can literally build your own, which would be no simple task, but opens a lot of possibilities. The OSVR can also be run on substantially less expensive hardware than its PC-based competitors.
Because of this, any hardware developer can use the OSVR as a building block for technology with even greater applications, perhaps training surgeons, creating new forms of therapy, or even a system for controlling security cameras. Progress is slow though, as one year since I first discovered this project, they have only released two new prototype models.
Certain aspects of this HMD are still rough around the edges, but the potential for growth is limitless. A kit to add positional tracking is now included with shipped developer kits, and there may be more in the future for augmented reality functions, mobile support, and more.
Razer OSVR Release Date: TBA
Razer OSVR Price: TBA
OSVR Hacker Dev Kit v2 Price: $399.99

Pre-order the OSVR HKD2 here.

Pros:
  • Open source software and hardware
  • Supports any peripheral or API
  • Can be run with mid-tier graphics equipment